Poker expressions
Advertise
To pretend that one is a weak / bad players to get some action at the table.
All-in
When a player bets all his chips. The hand will go to the showdown and the player loses all his chips if he has the winning hand.
Ante
A forced "bet" for everyone at the table. Ante apply In 7 card stud games and more tournaments.
Back door
When a player gets a hand other than what was intended. For example, to get a runner-runner flush, straight or three of a kind.
Bad beat
Losing a hand that was a big favorite, or losing a very good hand to an even better hand. For example, to lose four kings against the four aces.
Bankroll
The total amount of money a player uses to play poker with.
Bet
To bid to win a hand-raise the pot.
Big Blind
The first forced bet made by the player two notches to the left of the dealer. The big blind is considered a live bet.
Bring-in
Executable in 7 card stud for the player with the lowest displayed card.
Bounty
A reward for knocking out players in a tournament.
Bubble
Last player outside the money in a tournament.
Bust
Losing all your money on a table or on your account.
Buy-in
The amount you must pay to join a cash game called buy-in. In tournaments it is often a fixed amount that is required to get your chips.
Call
To match a bet or raise in a betting round.
Calling Station
A passive player who calls a lot and never bet or raise offer itself. Will normally select the "call" all the way to the showdown.
Cap
Max amount of raises in fixed limit poker.
Check
Can be used in a betting round, when no prior bet has been made. The next player has the same opportunity if no bet is made. If you're the last player in one hand as the next betting round starts or if you are last in the final betting round, then it will be the showdown.
Check-Raise
To check at the start of a betting round and then raise when another player bets. This normally indicates a very strong hand.
Coffee-housing
Talking about your hand while you're in the middle game with a goal to mislead your (e) opponents.
Coin Flip
50-50 chance between two players in an "all in" situation to win the hand.
Community cards
Cards that are dealt "face up" and that can be used by all players at the table.
Connectors
Hole cards that are "connected"
such as 3-4 or J-Q.
Cracked
Losing a pair of aces as hole cards.
Crap Shoot
A table with many aggressive and fearless players.
Deck
A deck of 52 cards.
Drawing dead
One handed pull that comes up against an even better dealt draw. For example, J9-saving flush draw against K10-saving flush draw. Even if the flush comes, then the player will lose.
Draw hand
A hand that requires a specific card to becoming a winning hand.
Flop
The first three community cards dealt in Omaha and Texas Hold'em. Also known as Third Street.
Flush
Five cards of the same type (spades, diamonds, clubs or hearts).
Fish
The weakest player at the table.
Fold
Throwing his hand and not put more money in the pot.
Forced Bet
A forced bet in the first round of betting 7 card stud.
Four of a Kind
Four cards of the same hash value (four 7s, four aces, etc.).
Freeroll
A tournament that is free to join, but the player can still win real money.
Full house
A full house is a 5-card combination with three cards of the same numerical value and a pair.
Grinder
Players who are slow and slowly and methodically build their bankroll.
Kicker
If two players have the same pair at showdown, then determined the hand of the player who has the best second hole card.
Main pot
When a player is all in a game, so is the player in the battle to win the main pot "- his bet plus all matching bet in the betting round. All amounts or bet on his / her will be all in hand in a side pot that the other remaining players can win.
Muck
To throw your hole cards without showing them to your opponents. This can be done when you win an uncalled hand or when you see a winning hand in the showdown.
Nuts
The best possible hand at any time in hand.
Outs
The total number of possibilities a player has to make a winning hand.
On the Button
Is the player with the dealer button. This is considered the best position - when you're sitting right at the end of the betting round.
Over cards
Cards that are higher than the current community cards (community cards).
Over Pair
One pair that is higher than the current community cards (community cards).
Over the top
Re-raise another players raise or re-raise.
Pair
Two cards with the same number value. For example, save 10 hearts and 10
Pocket Pair
Hole cards are pairs.
Position
The seat at the table.
Post
To put in blinds at a pot.
If a player does not do his "post" when it's his turn, he will not participate in the hand.
Pot
The total amount of money that has been put in by players throughout the hand.
Pot Odds
A strategic analysis of the amount needed to make a "bet" with the various combinations of having the best hand (odds to win).
Quads
Four cards of the same rank number.
Rags
Low community cards that are unlikely to have any bearing on the outcome of the hand.
Railbird
People who observe the game and talking to players or other "Rail Birds" on the game.
Raise
A bit bigger than the last bet.
Rake
Percentage taken from a cash game the house for hosting the game. In tournaments it is a set fee taken from each player starting tournaments, often 10% of the buy-in.
Read
To read / see through another's player's style of play and thus have an advantage.
Re-buy
A tournament rule that makes it possible to buy again even if you have lost all their chips at any given time.
River
The fifth and final community card dealt in Omaha and Texas Hold'em. Also known as Fifth Street.
Royal Flush
A poker hand contains a straight flush, A-10 of the same suit (spades, diamonds, clubs or hearts).
Runner-Runner
To win a hand by getting favorable cards on both the turn and river.
Sandbagging
To conceal the strength of his hand by little raise or just "call" and thereby get their opponents to put more money into the pot.
Scoop
Winning both the best (high) and worst (law) hand Omaha Hi / Lo game.
Shark
The strongest and most feared player at the table.
Shootout
A tournament format where players face each other in parallel in a 10 player tournament and the winner of the duels that are juxtaposed in a new 10-player tournament. This continues until a winner is crowned.
Showdown
When the betting round is complete and the winning hand shown.
Side pot
If a player is all in and there are 2 or more left in the pot, so will their remaining / higher bid placed in a side pot to be won by players who still actively participates in the pot.
Sit out
A player is idle for a hand.
Small Blind
The amount that the person to the left of the dealer button must be put in before the cards are dealt.
Stack
The total value of chips each player at a table.
Stealing the pot
Winning a hand by bluffing.
Suited
To start a hand of cards of matching color, such as hearts, spades, clubs or diamonds.
Straight
Five cards in numerical order. For example, 5, 6, 7, 8 and 9
Straight Flush
Five card straight in the same color. For example, 5, 6, 7, 8 and 9 of hearts.
Suit
Each deck has four suites / colors (clubs, diamonds, spades and hearts) with 13 cards each out.
Suited connectors
Same as connectors, but also in the same color. Nice hand to play with when many are committed to the pot.
Count
An indication of a player on an opponent's hand by providing information or betting patterns.
Three of a Kind
Three cards of same rank number.
Tilt
Playing the whole coconut for a bad beat or a losing streak.
Top Pair
The best couple that are possible when using a hole cards and community cards. For example, the A9 hole cards and a flop showing 9-4-5.
Trap
Is getting a player to put in a huge amount of chips when you have the strongest hand.
Gymnastics
The fourth community card in Omaha and Texas Hold'em also known as Fourth Street.
Under the Gun
First position to the left of the blinds. This is the first player to do something in the betting rounds.
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